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In fairness, the mini-bosses tend to have decent AI, but one in particular feels too big for its own good, so it often gets stuck or its pathfinding fails. While I like that Flying Wild Hog hasn’t interpreted Hard mode as ‘player takes more damage, player weapons do less damage’, Shadow Warrior 3 feels like it’s missing a truly challenging difficulty.Īlso missing is co-op from the last game, though the fighting arenas feel smaller, so I don’t know how that would’ve worked, but it would have been great to see better AI. There is the odd actual boss fight in Shadow Warrior 3, which start out tough, but once you memorise the attack patterns and phases, you can breeze through them without taking a hit. That said, they are also a tactical decision which-even though it feels like you’re cheating because all other enemies ignore you while you’re eviscerating their pals-can be used frequently on little guys for health, or stored to insta-frag bigger foes.Ĭonsidering some of these mini-bosses drop some of the best limited-use weapons in the game, this becomes a viable strategy for clearing some of the tougher fights. Like Doom and Doom Eternal, Shadow Warrior 3 has some brutal takedowns unfortunately, like those games, there isn’t any variety, so they start to lose their oomph once you’ve seen them for the twentieth time. Those peons can block your run-and-gunning or even take you down if you don’t respect them, but they’re better used as health and ammo recharges (with the right upgrades), with one foe in particular worth taking down to score a freeze grenade. You’ll soon learn to focus your efforts on the bigger baddies because their presence means they’ll be perpetually spawning smaller, squishier peons. Get past that comparison, though, and these fixed spots become the better form of puzzle platforming in the game-regular platforming sections are way too easy-because they act as new avenues for getting out of trouble when you’re being swarmed by enemies.
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This wouldn’t be such a bad thing if Dying Light and Dying Light 2 hadn’t shown just how much fun can be had with free-form parkour and a grappling hook that can effectively attach to anything. The other big gameplay mix-ups are the wall-running/clambering and the grappling hook, both of which are unfortunately restricted to specific spots. Thankfully, there are upgrades that help preserve life and replenish ammo, not to mention some meaty unlockable buffs for an arsenal that isn’t massive but feels just about right in terms of death-dealing options. The main trick is learning which ranged weapons do the most damage to which foes, and hoping you have enough ammo to burn through the many, many waves of baddies. Shadow Warrior looks poised to give DOOM yet another run for its money as the best demon-slaying shooter.Forget about aiming down sights or manually switching to your incredibly handy katana there are dedicated buttons for both now in Shadow Warrior 3. The developer has promised that customisation will still play a key role though it has been streamlined to help focus on the action instead of worrying over weapon stats and loadout screens. Shadow Warrior 3 will also feature an expanded movement system that weaves together wall-runs, air dashes, and a grappling hook, fusing ninja-style parkour with visceral combat gameplay. Prepare to face off against a twisted menagerie of demons, using an ever-growing arsenal of crazy weapons.
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#Shadow warrior 3 release date ps4 free#
Pre-order Shadow Warrior 3 either on the PlayStation or Xbox store and you’ll get free instant access to both titles. If you want to catch up on the story so far then, good news, Devolver Digital is giving away Shadow Warrior and Shadow Warrior 2. Lo Wang will return for yet another tongue in cheek romp that builds on the past two games in the rebooted series. The wonderfully silly cinematic trailer gives us a taste of what’s to come – over the top action in a vibrant world populated with all kinds of bizarre creatures to kill.
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